GTS MAP by Polog4
Autor
Wiadomość
~truck3r
User
Pomógł: 3 razy Wiek: 15 Dołączył: 17 Sty 2010 Posty: 189
Wysłany: 2010-05-16, 08:11
Nie wiem wam zawsze nic nie działa bo nikt nie wie jak się instaluje wiecznie albo coś... Mi tam na 1.02 Polskiej i Niemieckiej działa...
_________________ Jeśli pomogłem, odwdzięcz się :) Wystarczy, że klikniesz pomógł :):P
Truck3r :)
`roberts88
( √ιק )
Dołączył: 19 Sty 2010 Posty: 43
Wysłany: 2010-05-16, 11:16
wiesz akurat testowałem sporo map i dopiero ta mi nie działa :evil: nie wiem co jest grane
Wklejam log może pomożecie i wyjaśniecie co jest nie tak
******** : log created on : Sunday May 16 2010 @ 11:33:20
11:33:20 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3
11:33:20 : [sys] DirectX version : 4.09.00.0904
11:33:20 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz] at ~1862MHz.
11:33:20 : [cpu] Features utilized: fpu cmov mmx sse sse2.
11:33:20 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 1862360000Hz
11:33:20 : [mem] physical memory detected (2097151K/2097151K)
11:33:20 : [mem] virtual memory detected (2097024K/2062784K)
11:33:20 : [mem] Trying to allocate memory pool (409600K)
11:33:20 : [zipfs] base.scs: mounted ok, 12339 entries [0x28c90eab]
11:33:20 : [ufs] registered symlink from /custom_build/pl_pl to /
11:33:20 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0xeaba4c20]
11:33:20 : [ufs] Home directory: 'C:/Documents and Settings/Administrator/Moje dokumenty/German Truck Simulator'.
11:33:20 : Mounting extra package: C:/Documents and Settings/Administrator/Moje dokumenty/German Truck Simulator/mod/map edit.zip
11:33:20 : [zipfs] map edit.zip: mounted ok, 2389 entries [0x7f71d381]
11:33:20 : Mounting extra package: C:/Documents and Settings/Administrator/Moje dokumenty/German Truck Simulator/mod/map.zip
11:33:20 : [zipfs] map.zip: mounted ok, 2 entries [0x806ca4e]
11:33:20 : exec /home/config.cfg
11:33:20 : [sys] Executing /home/config.cfg ...
11:33:20 : uset g_minicon "0"
11:33:20 : uset g_console "1"
11:33:20 : uset g_trackir "1"
11:33:20 : uset g_developer "0"
11:33:20 : uset g_cargo_sort "0"
11:33:20 : uset g_save_idx "1"
11:33:20 : uset g_mouse_control "0"
11:33:20 : uset g_steering_func_param "0"
11:33:20 : uset g_joy_axis_brake_dz "0.0"
11:33:20 : uset g_joy_axis_brake "2"
11:33:20 : uset g_joy_ff_gain "1.0"
11:33:20 : uset g_joy_axis_throttle_dz "0.0"
11:33:20 : uset g_joy_axis_throttle "2"
11:33:20 : uset g_joy_axis_ff "1"
11:33:20 : uset g_joy_axis_combine "1"
11:33:20 : uset g_joy_axis_steer_sens "0"
11:33:20 : uset g_joy_axis_steer_dz "0.04"
11:33:20 : uset g_joy_axis_steer "0"
11:33:20 : uset g_tutorial "0"
11:33:20 : uset g_mirrors "1"
11:33:20 : uset g_fatigue "1"
11:33:20 : uset g_police "1"
11:33:20 : uset g_subtitles "0"
11:33:20 : uset g_clock_24 "1"
11:33:20 : uset g_quality "-1"
11:33:20 : uset g_reflection "1"
11:33:20 : uset g_mph "0"
11:33:20 : uset g_atrans "0"
11:33:20 : uset g_flyspeed "100.0"
11:33:20 : uset g_lang "pl_pl"
11:33:20 : uset g_colbox "0"
11:33:20 : uset r_gamma "1.0"
11:33:20 : uset r_path "5"
11:33:20 : uset r_msaa "16"
11:33:20 : uset r_fullscreen "1"
11:33:20 : uset r_mode "1280x1024x32x75"
11:33:20 : uset r_device "gl"
11:33:20 : uset r_driver "gl"
11:33:20 : uset g_detail_veg "2"
11:33:20 : uset g_texture_usage_stats "0"
11:33:20 : uset g_fps "0"
11:33:20 : uset ds8_mix_channels "2"
11:33:20 : uset ds8_mix_depth "16"
11:33:20 : uset ds8_mix_rate "44100"
11:33:20 : uset ds8_reverse_stereo "0"
11:33:20 : uset s_acceleration "0"
11:33:20 : uset s_mix_channels "2"
11:33:20 : uset s_mix_depth "16"
11:33:20 : uset s_mix_rate "44100"
11:33:20 : uset s_sfx_enabled "1"
11:33:20 : uset s_music_enabled "1"
11:33:20 : uset s_sfx_volume "1.0"
11:33:20 : uset s_music_volume "0.8"
11:33:20 : uset s_reverse_stereo "0"
11:33:20 : uset s_device "ds8"
11:33:20 : uset r_vsync "1"
11:33:20 : uset r_quirks "0"
11:33:20 : uset r_anisotropy_factor "1"
11:33:20 : uset r_texture_detail "0"
11:33:20 : uset i_force_gain "1.0"
11:33:20 : uset i_feedback "1"
11:33:20 : uset i_joystick2 "-1"
11:33:20 : uset i_joystick1 "0"
11:33:20 : uset i_deadzone "0.0"
11:33:20 : uset i_device "di8"
11:33:20 : uset m_invert "0"
11:33:20 : uset m_sensitivity "0.33"
11:33:20 : uset m_filter "0"
11:33:20 : German Truck Simulator init ver.1.02 (rev. 26091)
11:33:21 : [gl] ICD OpenGL driver detected.
11:33:21 : [gl] driver: GeForce 9600 GT/PCI/SSE2
11:33:21 : [gl] vendor: NVIDIA Corporation
11:33:21 : [gl] version: 3.0.0
11:33:21 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11:33:21 : [gl] GL_max_texture_size: 8192
11:33:21 : [gl] taking advantage of 'GL_multitexture'
11:33:21 : [gl] Sampler count: 4
11:33:21 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:33:21 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
11:33:21 : [gl] taking advantage of 'GL_texture_border_clamp'
11:33:21 : [gl] taking advantage of 'GL_texture_compression'
11:33:21 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:33:21 : [gl] taking advantage of 'GL_texture_cube_map'
11:33:21 : [gl] taking advantage of 'GL_texture_env_crossbar'
11:33:21 : [gl] taking advantage of 'GL_texture_env_combine'
11:33:21 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:33:21 : [gl] taking advantage of 'GL_transpose_matrix'
11:33:21 : [gl] taking advantage of 'GL_vertex_buffer_object'
11:33:21 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:33:21 : [gl] Vertex attribute count: 16
11:33:21 : [gl] taking advantage of 'GL_shader_objects'
11:33:21 : [gl] taking advantage of 'GL_vertex_shader'
11:33:21 : [gl] taking advantage of 'GL_fragment_shader'
11:33:21 : [gl] taking advantage of 'GL_draw_buffers'
11:33:21 : [gl] taking advantage of 'GL_blend_color'
11:33:21 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:33:21 : [gl] taking advantage of 'GL_draw_range_elements'
11:33:21 : [gl] taking advantage of 'GL_rescale_normal'
11:33:21 : [gl] taking advantage of 'GL_secondary_color'
11:33:21 : [gl] taking advantage of 'GL_separate_spcular_color'
11:33:21 : [gl] taking advantage of 'GL_texture3D'
11:33:21 : [gl] taking advantage of 'GL_texture_edge_clamp'
11:33:21 : [gl] taking advantage of 'GL_texture_env_add'
11:33:21 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:33:21 : [gl] Max anisotropy factor: 16
11:33:21 : [gl] taking advantage of 'GL_NV_register_combiners'
11:33:21 : [gl] taking advantage of 'GL_NV_register_combiners2'
11:33:21 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
11:33:21 : [gl] taking advantage of 'GL_NV_texture_shader'
11:33:21 : [gl] taking advantage of 'GL_NV_texture_shader2'
11:33:21 : [gl] taking advantage of 'GL_NV_texture_shader3'
11:33:21 : [gl] taking advantage of 'GL_NV_fragment_program'
11:33:21 : [gl] taking advantage of 'GL_NV_fragment_program_option'
11:33:21 : [gl] taking advantage of 'GL_NV_fragment_program2'
11:33:21 : [gl] taking advantage of 'GL_NV_vertex_program2'
11:33:21 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
11:33:21 : [gl] taking advantage of 'GL_NV_vertex_program3'
11:33:21 : [gl] taking advantage of 'GL_generate_mipmap'
11:33:21 : [gl] taking advantage of 'GL_framebuffer_object'
11:33:21 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:33:21 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
11:33:21 : [gl] taking advantage of 'WGL_EXT_swap_control'
11:33:21 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:33:21 : [gl] taking advantage of 'GL_ARB_multisample'
11:33:23 : [gl] Detected support for 16x anti-aliasing.
11:33:24 : [gl] Detected support for 8x anti-aliasing.
11:33:24 : [gl] Detected support for 4x anti-aliasing.
11:33:24 : [gl] Detected support for 2x anti-aliasing.
11:33:24 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
11:33:24 : Rendering path available: GL1X
11:33:24 : Rendering path available: ARB1
11:33:24 : Rendering path available: NV1X
11:33:24 : Rendering path available: NV2X
11:33:24 : Rendering path available: NV3X
11:33:24 : Rendering path available: NV4X
11:33:24 : Rendering path available: ARB2
11:33:24 : Rendering path available: GL2X
11:33:24 : [dx9] Direct3D9 detected.
11:33:24 : [dx9] Number of adapters found: 1
11:33:24 : [dx9] Adapter #0: NVIDIA GeForce 9600 GT (nv4_disp.dll) [driver version: 6.14.11.8618]
11:33:24 : Rendering path available: SM2X
11:33:24 : Rendering path available: SM3X
11:33:24 : [gl] CDS init: OK
11:33:24 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
11:33:24 : [gl] wglCreateContext: OK
11:33:24 : [gl] OpenGL framebuffer context init OK
11:33:24 : [gfx] Created drawable (/procedural/truck0.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck1.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck2.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck3.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck4.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck5.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck6.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck7.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck8.tobj)
11:33:24 : [gfx] Created drawable (/procedural/truck9.tobj)
11:33:24 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:33:24 : [gfx] Created drawable (/procedural/close_mirror.tobj)
11:33:24 : [gfx] Created drawable (/procedural/far_mirror.tobj)
11:33:24 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:33:24 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:33:24 : [gfx] Created drawable (/procedural/water_env.tobj)
11:33:24 : [gfx] Created drawable (/procedural/ocean_env.tobj)
11:33:24 : Setting UI reference mode to: 1152x864...
11:33:24 : [snd] select device (ds8)
11:33:24 : [ds8] Available device : Podstawowy sterownik dźwięku ().
11:33:24 : [ds8] Available device : SoundMAX HD Audio (ADIHdAud.sys).
11:33:24 : [ds8] Initialization OK.
11:33:25 : [di8] Joystick/GamePad/Wheel device: \bDual Vibration Joystick With Macro
11:33:25 : g_ui_recache
11:33:25 : exit
11:33:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:33:29 : Loading city data ....
11:33:29 : Loading cargo descriptions ....
11:33:39 : game
11:33:39 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:33:40 : Loading resource server data ....
11:33:40 : Loading road data ....
11:33:40 : Loading terrain data ....
11:33:40 : Loading railing data ....
11:33:40 : Loading building data ....
11:33:40 : Loading model data ....
11:33:40 : [fs] Unable to open file for reading. (/model/panorama/berlin/sprite_berlin.pmd)
11:33:40 : [ld] failed to open /model/panorama/berlin/sprite_berlin.pmd
11:33:40 : [fs] Unable to open file for reading. (/model/panorama/berlin/berlin_sprite1.pmd)
11:33:40 : [ld] failed to open /model/panorama/berlin/berlin_sprite1.pmd
11:33:40 : Loading prefab data ....
11:33:40 : Loading sign data ....
11:33:40 : Loading traffic lights data ....
11:33:40 : Loading vegetation data ....
11:33:40 : Loading hinges data ....
11:33:40 : Loading stamp data ....
11:33:40 : Loading movers data ....
11:33:40 : Loading animated models ....
11:33:40 : Loading sound item data ....
11:33:40 : Loading cargo data ....
11:33:40 : Loading company data ....
11:33:40 : Loading city data ....
11:33:40 : Loading cargo descriptions ....
11:33:40 : Map '/map/germany.mbd' loading started ....
11:33:41 : Map successfully loaded ....
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : Starting the campaign ...
Ostatnio zmieniony przez roberts88 2010-05-16, 11:37, w całości zmieniany 2 razy
~walczewski88
User
Dołączył: 15 Sty 2010 Posty: 37 Skąd: Gostyń
Wysłany: 2010-05-16, 13:05
chodzi tylko na 1.00 i 1.02 niemieckiej i 1.04 niemieckiej !
`mirinda125
( √ιק )
Pomógł: 18 razy Wiek: 15 Dołączył: 26 Kwi 2010 Posty: 693 Skąd: Kraków
Wysłany: 2010-05-16, 16:01
dziwne bo mi na polskiej chodzi
Ona jest już na forum tylko pod inną nazwą:
http://gts.itruck.pl/topi...lcom-vt3242.htm
_________________ Pomogłem? Wciśnij pomógł.
Jeśli piszesz na GG przedstaw się nickiem z forum. W przeciwnym wypadku zablokuję Cię.
Ostatnio zmieniony przez mirinda125 2010-05-16, 18:40, w całości zmieniany 1 raz
`roberts88
( √ιק )
Dołączył: 19 Sty 2010 Posty: 43
Wysłany: 2010-05-16, 21:13
no ale w tamtym temacie sam pisałeś że nie działa na wersji 1.02 a teraz ci działa?
~truck3r
User
Pomógł: 3 razy Wiek: 15 Dołączył: 17 Sty 2010 Posty: 189
Wysłany: 2010-05-17, 07:18
11:33:40 : [ld] failed to open /model/panorama/berlin/berlin_sprite1.pmd
tu jest blad :)
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
11:33:41 : [di8] Can not set force-feedback effect parameters (error code: 0x80070057).
a tu nie wiem czy to moze psuc ;d wylacz force w grze i
11:33:20 : uset g_console "1" daj na zero. Jak nie pomoże to polecam, żebyś założył temat w odpowiednim dziale ;P
_________________ Jeśli pomogłem, odwdzięcz się :) Wystarczy, że klikniesz pomógł :):P
Truck3r :)
Scofield [Usunięty ]
Wysłany: 2010-05-17, 14:19
Koniec SPAMu bo warny poleca ... roberts88 i truck3r macie problem to do tego jest inny dział !!!!
~truck3r
User
Pomógł: 3 razy Wiek: 15 Dołączył: 17 Sty 2010 Posty: 189
Wysłany: 2010-05-17, 18:56
Scofield nie wydzieraj się bo ja nie mam problemów tylko koledze pomogłem... Moze teraz i dostane warna ale powiem co myślę... wiem ze nie powinienem tego tu pisac ale wedlug mnie to te forum schodzi na psy... mowie o m.in. wylaczeniu PW czy tez wlasnie nieumiejetnosci lub nierozwaznosci czytania... Chodzi mi o "zarzad".
/warna nie powinieneś dostać :) a takie zastrzeżenia kieruj w temacie "zastrzeżenia do ekipy" czy jak on tam leci ;) bednarz15all
_________________ Jeśli pomogłem, odwdzięcz się :) Wystarczy, że klikniesz pomógł :):P
Truck3r :)
"Hiszpan
Mod-Team
Pomógł: 7 razy Wiek: 15 Dołączył: 16 Sty 2010 Posty: 277 Skąd: z miasta
Wysłany: 2010-05-18, 18:14
mapa fajna ale som minusy nie ma ładunków do szczecina :/
_________________
~truck3r
User
Pomógł: 3 razy Wiek: 15 Dołączył: 17 Sty 2010 Posty: 189
Wysłany: 2010-05-18, 18:46
Dokładnie Lonstar... Sa tylko na pracowniku ;/
_________________ Jeśli pomogłem, odwdzięcz się :) Wystarczy, że klikniesz pomógł :):P
Truck3r :)
`Jaca
( √ιק )
Dołączył: 01 Lut 2010 Posty: 50 Skąd: RADOM - ZAKOPANE
Wysłany: 2010-05-20, 12:45
Sciagnij kolego jakies ciezarowki z tej strony co mapke.
/swoim postem łamiesz regulamin. Popraw to proszę nie używając dużych liter. bednarz15all
_________________ Jaca
~abwings
User
Dołączył: 01 Lut 2010 Posty: 4
Wysłany: 2010-05-20, 20:55
W logu masz 4 linie w których jest mowa o brakujących modelach ładowanych z mapą, a które oryginalnie pochodzą z Euro Truck Simulator UK. Jeżeli bedzie Ci się chciało i pouzupełniasz to co brakuje to odpalisz ją.
Pisałem o tym też » tutaj .
Miałem ten problem w przypadku kilku różnych map, m.in. REISkorn - Edition 1.5 czy PEF 02.
~Sharki1200
User
Wiek: 22 Dołączył: 14 Mar 2010 Posty: 41 Skąd: Leśna
Wysłany: 2010-08-13, 10:32
Scofield bot
~12Bernard12
User
Pomógł: 7 razy Dołączył: 14 Paź 2010 Posty: 258 Skąd: Kraków
Wysłany: 2011-03-28, 17:41
Dajcie nową fotę z notatniku bo linki wygasły:(
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